Strong in modelling and a good eye for detail. Whether for architecture, games, film or advertising.
The RTX technology in combination with Unreal brings us new opportunities. Together with my partner, I offer visualisation and development for XR devices.
Studied Compositing Artist in Nuke with over 5 years experience in film and advertising.
"In 2017 I had the chance to work with Hannes at Trixter on the feature film Jim Button and the engine driver, where he did some excellent environment modelling and sculpting work. He has a wide range of know-how across divisions of visualizations, film, and xr technologies. With more than 5 years of experience working professionally in the creative field, Hannes is a proficient CG artist, who always came up with efficient techniques and solutions for anything that came up. I can only highly recommend him as an artist and a great person to work with as well. He is friendly, helpful, proactive and reliable."
"Highly recommended on demanding realtime jobs. Hannes created a photoreal racetrack environment and rendered a beautiful car with raytracing inside Unreal in record time."
I‘ve worked with Hannes on a few jobs, and he has been a pleasure to be around. His skills in Nuke were the original reason we asked him to join us, and then we found out he is also a great modeller. Since then he‘s been one of our go-to people for both!
Hannes is nothing if not a dedicated worker and strong creative collaborator. When working with Hannes, you truly get to experience a level of resourcefulness that brings a project to the next level. He is an accomplished visual effects artist, and brings that perspective of making the impossible possible to his creative endeavors. Hannes would be a welcome reinforcement to every team.